There is a game called The Long Dark by a Canadian company called Hinterland. It is a wonderful game. Very beautiful. Very engaging. Single-player; winter survival. I highly recommend it.
But, for reasons, HTL has struggled to meet development targets for years and also struggled to support and fix existing content. Not game breaking, not critical, but worrying.
Meanwhile they have bitten off development of a new TLD2 (Blackfrost) to too-much-chew, without yet having completed the release of the content they committed to for the original TLD.
So, yesterday they laid-off a large number of people for a small studio, which is surely not gonna help with completing more work on time.
I would get a slap for posting this in the HTL forum, but this is exactly what I have been worrying about with the company and the game for a while. People insisting on bigger plans when what they needed, to avoid this crisis, was to focus on their core product.
And who knows, they may somehow pull a rabbit out of a hat and recover and thrive. But poor leadership and messed-up priorities are the likely cause of both the content release delays and the failure to just go through their prior work and clean up messes. Something I have a lot of experience doing in my own field.
Prioritizing instead of having flibbertigibbet sky-pie-eyes bigger than your stomach, can be important.